Borderlands 4 Reviews: Is This New Looter Shooter Worth Playing?

Borderlands 4 Reviews: Is This New Looter Shooter Worth Playing?

If you’ve been scrolling through social media or gaming forums lately, you’ve probably seen conflicting borderlands 4 reviews popping up left and right. As someone who’s put 47 hours into the game since launch, playing both solo and with a full four-person co-op crew, I’m here to cut through the hype and the hot takes to give you an unfiltered look at what works, what doesn’t, and who this game is actually for. I’ve been a Borderlands fan since the first game dropped back in 2009, so I know exactly what makes the franchise tick, and I can tell you right off the bat that this entry both leans into classic tropes and takes some big risks that won’t land for every player.

What Our Borderlands 4 Review Says About Core Gameplay and Loot

Most borderlands 4 reviews you’ll see online praise the gunplay, and for good reason — it’s snappier, more responsive, and has way more recoil variety than previous entries. You can actually feel the difference between a heavy rocket launcher and a lightweight SMG now, instead of every gun feeling like a generic bullet hose. The loot system has also gotten a major overhaul, with 1.2 billion unique gun variants spread across new rarity tiers, including the new “Ethereal” tier that comes with random passive buffs that change every time you reload.

  • New dynamic reload animations that change based on your remaining ammo and weapon type
  • Class-specific skill trees that let you mix two ability sets for hybrid playstyles
  • Procedural dungeon areas that reset every time you visit, with exclusive legendary loot pools
  • Shared loot progression between all your characters, so you don’t have to regrind low-tier gear for alts
  • You don’t have to worry about wasting hours grinding for a specific gun for your new Siren alt anymore, because any weapon you unlock on one character is accessible in your shared stash as soon as your alt hits the required level. Hybrid skill builds are the biggest game-changer here — I ran a Siren that could both summon phase orbs and deploy a turret, which made solo play way less frustrating than it was in previous entries. The only real gripe I have with the gameplay loop is that early-game boss fights feel too easy, even on the second difficulty tier. You can melt most first-act bosses in under 30 seconds if you get a half-decent blue rarity gun, which takes away a lot of the tension that made classic Borderlands boss fights so fun.

    Story and Tone: Does It Live Up To Franchise Expectations?

    If you’ve read other borderlands 4 reviews, you might have seen people complaining about the third act pacing, and I agree that it’s a noticeable flaw. The story is set seven years after the events of Borderlands 3, with the Calypso twins gone and Pandora slowly rebuilding after years of corporate war. The new villain is an Atlas CEO named Kael Voss, who’s trying to unlock a hidden Vault network to weaponize ancient Eridian technology and take over the entire galaxy. It’s a straightforward plot, but it’s carried by some of the best writing the franchise has ever had.

    The voice acting is easily the best in the entire franchise — Ashley Johnson returns as Tiny Tina, who’s now running her own salvage operation on Pandora, and the four new playable characters have distinct, layered personalities that don’t feel like one-note jokes. The humor is also way more balanced than Borderlands 3, with fewer cringey meme references and more natural, character-driven jokes that land more often than not. But the third act has a weird pacing issue, where you’re forced to do three back-to-back fetch quests right before the final boss fight, which kills a lot of the momentum that had been building up. If you’re someone who only plays Borderlands for the story, you’ll probably be happy with 90% of it, but that final stretch will feel like a slog.

    Co-op and Multiplayer Features: Better With Friends?

    A lot of borderlands 4 reviews highlight the co-op improvements, and they’re right to — this is the best the multiplayer has ever been. The game supports full cross-platform play between PC, PS5, and Xbox Series X/S, and drop-in drop-out co-op works without forcing you to reload the entire area or kick you back to the main menu when someone joins or leaves. You can also toggle between shared and individual loot drops, so you don’t have to fight your friends over that perfect legendary shotgun you’ve been grinding for.

    Cross-progression works seamlessly — I switched from playing on my PS5 to my PC halfway through my playthrough, and all my loot, character progress, and quest completions carried over without a single issue. The only real downside to the co-op system right now is that enemy scaling is locked to the highest level player in the lobby. If you’re playing with someone 10 levels higher than you, every basic enemy will one-shot you, and you won’t get any useful loot drops until you catch up. There’s no option to toggle scaling to the lowest level player right now, which is a weird oversight for a franchise that’s always prioritized casual co-op play. There’s also no dedicated PvP mode at launch, which is a bummer for players who loved the dueling and arena modes from Borderlands 2.

    Performance and Technical State At Launch

    One of the biggest surprises for me was how polished the game is at launch, especially compared to Borderlands 3, which was plagued with crashes, frame drops, and game-breaking bugs for weeks after release. I tested the game on both PS5 and a mid-range PC with an RTX 3060, and the PS5 version runs at a steady 60fps at 4K resolution 99% of the time. The only frame drops I noticed were during big boss fights with 10+ enemies and particle effects on screen at once, and those drops only lasted a second or two.

    There are no game-breaking bugs at launch, which is almost unheard of for a modern AAA release. I only ran into two minor bugs during my entire playthrough: one where a side quest NPC didn’t spawn, which fixed itself when I fast traveled away and came back, and another where my gun’s reload animation got stuck for 10 seconds. The PC version has some minor stuttering issues on older graphics cards, but Gearbox released a day one patch that fixed most of the major crash reports that popped up during early access. The only other small issue is that the UI feels a little cluttered on smaller 1080p screens, but you can adjust the UI scale in the settings to fix that easily.

    At the end of the day, this borderlands 4 review wouldn’t be honest if I didn’t say that this game is made first and foremost for long-time fans of the franchise. If you loved the looter shooter loop, the dumb jokes, and the chaotic co-op of previous entries, you’ll almost certainly love this one. If you never got the appeal of Borderlands before, this entry won’t change your mind, but it doesn’t try to. It’s a well-made, polished love letter to the fans, with enough new features to feel fresh without abandoning what made the series great in the first place. If you’re on the fence, wait for a sale if you only play solo, but if you have a group of friends to play with, it’s worth picking up at full price right now.